WoW Forever · Skyborne racials · data as of Oct 26, 2026

Skyborne Node Atlas

Every known Elemental Convergence and Leyline, zone by zone, with maps, coordinates and copyable waypoints. Since the Oct 26 rework, casting your racial at one gives you an hour-long buff that survives death and doubles every cast in that hour.

How it works

Skysight

+15% speed · 15 s

Cast anywhere, even while moving. It has a 2-minute cooldown.

Charged (at a convergence)

1 hour · survives death

Cast Skysight while standing at an Elemental Convergence to also gain Charged. While Charged, each Skysight cast gives 30% instead of 15%. You don't get 30% for the whole hour, so keep casting Skysight on cooldown.

Read Leyline

+50% regen · 15 s

Cast anywhere, even while moving. It has a 2-minute cooldown and can't be used while Innervate is on you.

Attuned (at a leyline)

1 hour · survives death

Cast Read Leyline while standing on a Leyline to also gain Attuned. While Attuned, each Read Leyline cast gives a 100% regen increase instead of 50%. Keep casting it on cooldown.

Spotting one

A convergence looks like a small tornado. On the minimap it's a cloud/portal icon, with no tracking needed.

A leyline is a glowing purple stream on the ground. On the minimap it's a purple circle, and you get a "Ley Line Convergence" aura when you're close.

Anyone can see them in the world, but only Skyborne of the matching faction get the minimap marker.

They move

Nodes on Zephras Isle stay put. Elsewhere they move every few hours, usually with one up per zone (sometimes two in the Barrens). They also differ between layers. Using one doesn't use it up. There are none in dungeons, raids or battlegrounds. Each dot below is a spot where one can appear, so check the minimap as you pass.

Best habit: when Charged or Attuned runs out, find the next zone on your route below and stop at whichever dot is nearest your path. That's one stop an hour, and the buff survives death.

Read carefully: before Oct 26, casting at a node gave you a 15-minute version of the buff. Most players read the Oct 26 notes as removing that, so the 1-hour buff only makes each cast stronger. Blizzard hasn't clarified yet. Oct 26 dev notes

Nearest one to each town

Where to top up before you leave town. Town positions are approximate Classic coordinates.

TownZoneNodeHow far
Thendal VillageZephras Isle48.4, 20.3NE a few minutes outmap
Orgrimmar's front gateDurotar45.9, 13.5 right theremap
Razor HillDurotar54.5, 50.0S a few minutes outmap
Bloodhoof VillageMulgore50.6, 52.9NE a few minutes outmap
Thunder Bluff liftsMulgore38.6, 44.7S a short walkmap
Undercity entranceTirisfal Glades51.3, 62.3W a few minutes outmap
the CrossroadsThe Barrens49.8, 28.6NW a short walkmap
Camp TaurajoThe Barrens44.8, 55.0N a short walkmap
RatchetThe Barrens63.1, 41.1S a short walkmap
the SepulcherSilverpine Forest49.4, 52.7SE a few minutes outmap
Sun Rock RetreatStonetalon Mountains33.4, 63.9W a few minutes outmap
Splintertree PostAshenvale76.3, 67.5SE a few minutes outmap
Zoram'gar OutpostAshenvale9.9, 27.9N a few minutes outmap
Freewind PostThousand Needles42.2, 49.5W a short walkmap
Brackenwall VillageDustwallow Marsh33.0, 30.8W a short walkmap
TownZoneNodeHow far
Thendal VillageZephras Isle43.3, 24.9 right theremap
KharanosDun Morogh45.9, 44.2N a few minutes outmap
Ironforge gateDun Morogh56.6, 45.6S a few minutes outmap
GoldshireElwynn Forest38.4, 73.6SW a few minutes outmap
Stormwind gateElwynn Forest37.3, 55.5SE a few minutes outmap
AuberdineDarkshore45.2, 50.3SE a few minutes outmap
RatchetThe Barrens59.1, 39.6SW a short walkmap
Sentinel HillWestfall62.2, 59.3SE a few minutes outmap
LakeshireRedridge Mountains31.0, 46.1E a short walkmap
Stonetalon PeakStonetalon Mountains36.4, 12.4S a short walkmap
AstranaarAshenvale36.0, 54.6S a short walkmap
DarkshireDuskwood78.2, 35.8N a few minutes outmap
Refuge PointeArathi Highlands48.0, 60.5S a few minutes outmap
Nesingwary's ExpeditionStranglethorn Vale30.2, 9.5W a short walkmap
GadgetzanTanaris60.4, 24.9E a few minutes outmap
Morgan's VigilBurning Steppes78.6, 61.8NW a few minutes outmap
Chillwind CampWestern Plaguelands44.9, 82.1NE a short walkmap

Zones

WH Wowhead spawn data AD found in game by players using the SLLCM addon (dashed ring on the map) CM forum, Reddit or video report ◆ town

The /way buttons copy a TomTom-style waypoint. Without a waypoint addon, use the coordinates with your map's own pin.

Zephras Isle

1–12Zephras Isle15 Elemental ConvergencesFixed
102030405060708090102030405060708090Thendal Village123456789101112131415

Fixed spawns: these don't move (Wowhead comment, Oct 11).

#CoordsNearSource
148.4, 20.3NE of Thendal Village
Quest-objective coordinate on wiki. Same stone circle as the Thendal ley line, about 3 units apart.; Bue video; minimap coord readout at 0:03 is 48.2, 20.7. Duplicate of wiki 48.4,20.4.
ADWHCM
235.9, 33.7SW of Thendal VillageADWH
364.8, 38.0ADWH
446.6, 38.2S of Thendal VillageADWH
567.5, 50.5AD
661.6, 51.5ADWH
748.5, 55.8ADWH
852.8, 57.5ADWH
934.1, 59.8ADWH
1070.0, 61.4ADWH
1168.4, 66.0ADWH
1247.6, 69.5ADWH
1367.9, 74.9ADWH
1459.1, 79.8
Bue 'Valanaar Elemental Convergence Location'. Coords are from a small, blurry world-map Player readout at 0:12, about ±1. Corroborated by https://www.youtube.com/watch?v=m9g7IeDBhK8 at 4:20: a convergence icon is on the minimap with the player at 58.9,78.3 in Valanaar.
ADWHCM
1548.4, 80.6ADWH

Durotar

1–10Kalimdor7 Elemental ConvergencesRotating
1020304050607080901020304050607080Orgrimmar's front gateRazor HillSen'jin Village1234567

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
145.9, 13.5at Orgrimmar's front gateAD
247.6, 14.0SE of Orgrimmar's front gateAD
351.8, 14.2E of Orgrimmar's front gateAD
445.1, 15.7S of Orgrimmar's front gateADWH
553.2, 16.2SE of Orgrimmar's front gateAD
641.8, 21.8S of Orgrimmar's front gateAD
754.5, 50.0S of Razor HillAD

Orgrimmar

cityKalimdor1 Elemental ConvergenceRotating
3035404550557075808590951

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
142.8, 94.5AD

Mulgore

1–10Kalimdor4 Elemental ConvergencesRotating
25303540455055606520253035404550556065Bloodhoof VillageThunder Bluff lifts1234

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
152.0, 34.2AD
250.6, 37.7E of Thunder Bluff liftsAD
338.6, 44.7S of Thunder Bluff liftsAD
450.6, 52.9NE of Bloodhoof VillageAD

Tirisfal Glades

1–10Eastern Kingdoms2 Elemental ConvergencesRotating
3540455055606550556065707580BrillUndercity entrance12

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
151.3, 62.3W of Undercity entranceAD
249.2, 63.9W of Undercity entranceAD

Darkshore

10–20Kalimdor1 Elemental ConvergenceRotating
4550556065707551015202530351

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
158.4, 19.8AD

The Barrens

10–25Kalimdor20 Elemental ConvergencesRotating
102030405060708090102030405060708090the CrossroadsCamp TaurajoRatchet1234567891011121314151617181920

These rotate between the spots listed, and the Barrens sometimes has two up at once (Wowhead comment Oct 11; Blizzard forum).

#CoordsNearSource
151.4, 13.4AD
247.7, 13.7AD
339.9, 13.9
Wowhead; to watch: gone from Wowhead 2026-10-13
WH
454.6, 14.9
Wowhead; to watch: gone from Wowhead 2026-10-13
WH
549.1, 15.5AD
653.1, 22.2N of the CrossroadsADWH
754.0, 26.6NE of the CrossroadsADWH
849.8, 28.6NW of the CrossroadsADWH
949.7, 34.6SW of the CrossroadsADWH
1054.8, 34.7SE of the CrossroadsADWH
1163.1, 41.1S of RatchetADWH
1256.3, 41.6SW of RatchetADWH
1343.6, 42.1AD
1448.5, 46.3N of Camp TaurajoAD
1544.8, 55.0N of Camp TaurajoADWH
1648.1, 58.5E of Camp TaurajoAD
1750.4, 58.7E of Camp TaurajoAD
1845.7, 69.8S of Camp TaurajoWH
1946.7, 74.0AD
2047.0, 80.2AD

Silverpine Forest

10–20Eastern Kingdoms9 Elemental ConvergencesRotating
102030405060708090102030405060708090the Sepulcher123456789

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
156.2, 10.0ADWH
245.5, 21.0WH
355.5, 24.1ADWH
456.0, 46.4WH
549.4, 52.7SE of the SepulcherADWH
655.0, 66.0ADWH
752.5, 70.4WH
848.1, 75.4WH
960.9, 80.0ADWH

Stonetalon Mountains

15–27Kalimdor6 Elemental ConvergencesRotating
102030405060708090102030405060708090Sun Rock RetreatStonetalon Peak123456

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
149.3, 36.0WH
265.6, 46.1ADWH
372.6, 57.5ADWH
433.4, 63.9W of Sun Rock RetreatWH
580.9, 90.5ADWH
674.8, 94.4ADWH

Ashenvale

18–30Kalimdor12 Elemental ConvergencesRotating
102030405060708090102030405060708090Splintertree PostZoram'gar OutpostAstranaar123456789101112

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
111.1, 13.5WH
215.8, 19.6WH
39.9, 27.9N of Zoram'gar OutpostWH
420.6, 32.2E of Zoram'gar OutpostADWH
532.8, 39.4N of AstranaarWH
625.9, 42.5NW of AstranaarWH
786.1, 58.7E of Splintertree PostAD
862.1, 61.6W of Splintertree PostWH
976.3, 67.5SE of Splintertree PostAD
1033.6, 67.9ADWH
1148.1, 69.5ADWH
1268.0, 79.1AD

Hillsbrad Foothills

20–30Eastern Kingdoms1 Elemental ConvergenceRotating
5055606570758030354045505560Southshore1

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
163.4, 46.3AD

Wetlands

20–30Eastern Kingdoms1 Elemental ConvergenceRotating
455055606570754550556065701

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
160.2, 57.0AD

Thousand Needles

25–35Kalimdor6 Elemental ConvergencesRotating
10203040506070801020304050607080Freewind Post123456

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
123.4, 30.4WH
227.3, 41.5WH
354.8, 48.3E of Freewind PostWH
442.2, 49.5W of Freewind PostADWH
568.6, 52.0WH
667.3, 62.1ADWH

Alterac Mountains

30–40Eastern Kingdoms1 Elemental ConvergenceRotating
51015202530357075808590951

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
119.9, 86.2
same spot as the Alliance leyline here
AD

Arathi Highlands

30–40Eastern Kingdoms1 Elemental ConvergenceRotating
40455055606535404550556065Refuge Pointe1

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
152.0, 50.7SE of Refuge PointeAD

Dustwallow Marsh

35–45Kalimdor1 Elemental ConvergenceRotating
20253035404515202530354045Brackenwall Village1

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
133.0, 30.8W of Brackenwall VillageAD

Riverglades

36–44Kalimdor2 Elemental ConvergencesRotating
30405060708020304050607012

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
133.6, 39.4AD
270.9, 58.5AD

Zephras Isle

1–12Zephras Isle15 LeylinesFixed
102030405060708090102030405060708090Thendal Village123456789101112131415

Fixed spawns: these don't move (Wowhead comment, Oct 11).

#CoordsNearSource
146.0, 18.1NE of Thendal Village
Quest-objective coordinate on wiki. Stand on the purple stream; the 'Ley Line Convergence' proximity aura appears when close.; Bue video; coords read from tiny world-map Player readout at 0:12, about ±0.3. Duplicate of 46.3,17.9.
ADWHCM
243.3, 24.9at Thendal VillageAD
350.3, 33.2SE of Thendal VillageADWH
458.8, 33.5ADWH
535.3, 33.7SW of Thendal VillageADWH
663.7, 45.9ADWH
738.4, 47.6ADWH
855.0, 50.4ADWH
933.8, 55.5ADWH
1048.0, 59.1ADWH
1168.8, 61.9ADWH
1252.5, 65.9
0.013 from 0.5380, 0.6630; Wowhead lists both
ADWH
1353.8, 66.3ADWH
1463.9, 74.1ADWH
1545.5, 81.3ADWH

Dun Morogh

1–10Eastern Kingdoms5 LeylinesRotating
304050607080203040506070KharanosIronforge gate12345

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
138.4, 38.8WH
245.9, 44.2N of KharanosADWH
356.6, 45.6S of Ironforge gateADWH
463.8, 50.7ADWH
576.8, 51.9WH

Elwynn Forest

1–10Eastern Kingdoms6 LeylinesRotating
102030405060708090102030405060708090GoldshireStormwind gate123456

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
175.2, 51.9ADWH
237.3, 55.5SE of Stormwind gateADWH
364.9, 67.3ADWH
438.4, 73.6SW of GoldshireWH
584.7, 75.7ADWH
627.4, 94.3ADWH

Darkshore

10–20Kalimdor8 LeylinesRotating
102030405060708090102030405060708090Auberdine12345678

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
160.4, 19.5ADWH
244.5, 21.6ADWH
357.6, 26.6ADWH
442.3, 30.1WH
546.3, 38.2NE of AuberdineWH
645.2, 50.3SE of AuberdineADWH
742.8, 59.8ADWH
836.0, 86.2ADWH

The Barrens

10–25Kalimdor11 LeylinesRotating
102030405060708090102030405060708090the CrossroadsCamp TaurajoRatchet1234567891011

These rotate between the spots listed, and the Barrens sometimes has two up at once (Wowhead comment Oct 11; Blizzard forum).

#CoordsNearSource
144.3, 16.0WH
256.8, 24.0NE of the CrossroadsWH
348.6, 24.1NW of the CrossroadsWH
455.8, 34.2SE of the CrossroadsADWH
548.9, 36.3SW of the CrossroadsWH
646.7, 39.2SW of the CrossroadsWH
759.1, 39.6SW of RatchetADWH
851.7, 48.5NE of Camp TaurajoWH
957.4, 51.0WH
1046.8, 82.7WH
1144.6, 90.4WH

Westfall

10–20Eastern Kingdoms10 LeylinesRotating
102030405060708090102030405060708090Sentinel Hill12345678910

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
146.0, 20.0WH
251.3, 22.5ADWH
342.3, 25.5ADWH
459.8, 31.5
Stalkgaming addon showcase. Player stands on the ley line ('Ley Line 0 yd', purple stream visible). Minimap coord readout 59.8,31.5 at 1:55; the world map shows Player 59.8,31.6. Pre-Oct-15 build.
ADWHCM
544.9, 36.0AD
646.3, 59.0ADWH
762.2, 59.3SE of Sentinel HillAD
851.1, 67.5
Ley Lines Tracker addon pin on the world map at 1:58. Coords estimated from pixel position, calibrated on the player arrow (matches the 59.8,31.6 readout); about ±2. Probably a previously used ley line spot (the addon only saves a spot after a successful 15-min read).
ADWHCM
935.0, 73.0
Same method as above, about ±2. The narrator says 'I've done three readings on that one. I've done three over here', so these are confirmed successful reads.
ADWHCM
1041.9, 83.3AD

Loch Modan

10–20Eastern Kingdoms2 LeylinesRotating
404550556065701520253035404512

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
149.3, 25.0AD
258.9, 36.7AD

Redridge Mountains

15–25Eastern Kingdoms7 LeylinesRotating
10203040506070802030405060708090Lakeshire1234567

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
168.5, 44.3WH
231.0, 46.1E of LakeshireADWH
319.4, 51.7SW of LakeshireADWH
430.2, 55.0S of LakeshireADWH
555.0, 64.7ADWH
612.6, 72.8ADWH
765.4, 74.8ADWH

Stonetalon Mountains

15–27Kalimdor8 LeylinesRotating
102030405060708090102030405060708090Sun Rock RetreatStonetalon Peak12345678

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
136.4, 12.4S of Stonetalon PeakWH
253.4, 35.8AD
348.6, 46.9ADWH
469.6, 52.0ADWH
534.9, 60.3W of Sun Rock RetreatWH
658.7, 65.9SE of Sun Rock RetreatWH
773.7, 86.5WH
878.4, 97.9AD

Ashenvale

18–30Kalimdor12 LeylinesRotating
102030405060708090102030405060708090Splintertree PostZoram'gar OutpostAstranaar123456789101112

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
17.4, 14.2WH
213.1, 24.8N of Zoram'gar OutpostAD
329.0, 29.4ADWH
413.6, 30.8NE of Zoram'gar OutpostADWH
520.4, 42.6SE of Zoram'gar OutpostADWH
681.1, 49.1ADWH
722.1, 52.9WH
836.0, 54.6S of AstranaarWH
960.6, 55.6NW of Splintertree PostWH
1075.5, 65.7SE of Splintertree PostWH
1133.5, 66.9AD
1266.8, 82.1WH

Duskwood

18–30Eastern Kingdoms6 LeylinesRotating
102030405060708090102030405060708090Darkshire123456

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
172.5, 30.6ADWH
225.7, 34.7ADWH
378.2, 35.8N of DarkshireADWH
418.7, 57.2ADWH
534.0, 70.6ADWH
662.8, 74.2ADWH

Hillsbrad Foothills

20–30Eastern Kingdoms1 LeylineRotating
10152025303540101520253035401

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
126.2, 23.8AD

Wetlands

20–30Eastern Kingdoms7 LeylinesRotating
10203040506070801020304050607080Menethil Harbor1234567

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
146.3, 25.3WH
255.0, 29.7WH
369.0, 36.5ADWH
414.7, 37.3WH
540.2, 38.6ADWH
656.2, 63.9ADWH
753.8, 64.3ADWH

Thousand Needles

25–35Kalimdor1 LeylineRotating
6570758085906570758085901

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
177.0, 77.5AD

Alterac Mountains

30–40Eastern Kingdoms2 LeylinesRotating
1020304050506070809012

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
140.9, 63.5AD
219.9, 86.1AD

Arathi Highlands

30–40Eastern Kingdoms2 LeylinesRotating
102030405060701020304050607080Refuge Pointe12

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
125.3, 30.0AD
248.0, 60.5S of Refuge PointeAD

Stranglethorn Vale

30–45Eastern Kingdoms1 LeylineRotating
1520253035404551015202530Nesingwary's Expedition1

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
130.2, 9.5W of Nesingwary's ExpeditionAD

Riverglades

36–44Kalimdor4 LeylinesRotating
20304050607080304050607080901234

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
129.5, 44.2AD
245.3, 54.6AD
372.3, 67.7AD
456.9, 76.3AD

Badlands

35–45Eastern Kingdoms1 LeylineRotating
40455055606570510152025301

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
154.1, 16.1AD

Tanaris

40–50Kalimdor1 LeylineRotating
4550556065707510152025303540Gadgetzan1

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
160.4, 24.9E of GadgetzanAD

Searing Gorge

43–50Eastern Kingdoms1 LeylineRotating
303540455055556065707580851

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
142.6, 71.5AD

Burning Steppes

50–58Eastern Kingdoms4 LeylinesRotating
20304050607080901020304050607080Morgan's Vigil1234

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
178.9, 26.6AD
248.4, 35.1AD
386.9, 38.5AD
478.6, 61.8NW of Morgan's VigilAD

Western Plaguelands

51–58Eastern Kingdoms2 LeylinesRotating
3540455055606560657075808590Chillwind Camp12

Players report these move every few hours, usually with one up at a time. Treat each dot as a place one can appear.

#CoordsNearSource
155.8, 69.7AD
244.9, 82.1NE of Chillwind CampAD